PVGIEngine - DirectX 12 and C++ based lighting engine
- Disney diffuse and GGX specular PBR lighting.
- Deferred shading.
- Using Unity 2017 as level editor and asset importer.
- Uncharted 2 style tonemapping.
- Quad based sky.
- Color grading support using 2D LUTs.
- PCF based soft shadows.
- Progressive voxelization using the compute shader.
- Single bounce diffuse GI using cone tracing.