Genre : First Person Shooter.
Platform : Android.
Role : Lead Programmer (mainly graphics)
- Dynamic Indirect illumination using VPLs for spotlight.
- 1D LUT based color grading.
- Implemented ray-marched volumetric lighting with Mie Scattering.
- Bloom with Uncharted style tonemapping.
- Depth and altitude based fog.
- Baked Reflections using cubemaps.
- Dynamic Reflections using SSR.
- Lightmapping for static objects and light probes for GI on dynamic objects.
- Temporal anti-aliasing to reduce shimmering due to downsampled ray-marching.
- SSAO to add ambient occlusion to dynamic objects.
- Baked Occlusion culling for optimization.
- Helped with Gameplay, UI and and AI state machines.